[gd_scene format=3 uid="uid://cnii80nh1mxr2"] [ext_resource type="Texture2D" uid="uid://dp3jbqmr5toth" path="res://textures/character-body.png" id="1_06ej8"] [ext_resource type="Script" uid="uid://c8sptss1aulmi" path="res://scripts/dreamer_body.gd" id="1_54k0m"] [ext_resource type="Texture2D" uid="uid://3ptkafoafq14" path="res://textures/character-leg.png" id="2_54k0m"] [ext_resource type="Texture2D" uid="uid://rgxhw23471ut" path="res://textures/character-arm.png" id="3_yptk5"] [ext_resource type="Texture2D" uid="uid://cvtipichutylm" path="res://textures/test-sword.png" id="5_54k0m"] [sub_resource type="Animation" id="Animation_gee14"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/BackLeg:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/FrontLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/FrontArm:position") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.089999996, 0, 0)] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Body/ArmPivot/BackArm:position") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.089999996, 0, 0)] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Body/ArmPivot/FrontArm:position:z") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.0] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Body/ArmPivot/BackArm:position:z") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.0] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Body/BackLeg:position:z") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.0] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Body/FrontLeg:position:z") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.0] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Body/ArmPivot:rotation") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_u5sy4"] resource_name = "fall" length = 0.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/FrontLeg:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 1.134464)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, -1.134464)] } [sub_resource type="Animation" id="Animation_yptk5"] resource_name = "hold_weapon" length = 0.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 4.7996554)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, -1.1606439)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/ArmPivot/FrontArm:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.045, -0.1, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/ArmPivot/BackArm:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_p57ef"] resource_name = "jump" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/FrontLeg:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0), Vector3(-0.065, -0.045, 0), Vector3(0.045, -0.09000015, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0.57072264), Vector3(0, 0, 0.10471976)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0), Vector3(-0.095, 0, 0), Vector3(-0.044999994, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0.10471976)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, -0.15, 0), Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0.06981317), Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.18), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0.08726646), Vector3(0, 0, 0.61086524), Vector3(0, 0, 0.5235988)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.18), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, -0.08726646), Vector3(0, 0, -0.61086524), Vector3(0, 0, -0.5235988)] } [sub_resource type="Animation" id="Animation_vtaks"] resource_name = "leap" length = 0.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/FrontLeg:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0.033333335), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.5235988)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0.033333335), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, -0.5235988)] } [sub_resource type="Animation" id="Animation_54k0m"] resource_name = "limbs_back" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/ArmPivot/FrontArm:position:z") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.01] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/ArmPivot/BackArm:position:z") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [-0.01] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position:z") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [-0.012] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/FrontLeg:position:z") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [-0.011] } [sub_resource type="Animation" id="Animation_06ej8"] resource_name = "limbs_front" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/ArmPivot/FrontArm:position:z") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [-0.01] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/ArmPivot/BackArm:position:z") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.01] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position:z") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.012] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/FrontLeg:position:z") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0.011] } [sub_resource type="Animation" id="Animation_0tnpc"] resource_name = "move" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/BackLeg:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, -0.34906584), Vector3(0, 0, 0.34906584), Vector3(0, 0, -0.34906584)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0.34906584), Vector3(0, 0, -0.34906584), Vector3(0, 0, 0.34906584)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, -0.17453292), Vector3(0, 0, 0.17453292), Vector3(0, 0, -0.17453292)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0.17453292), Vector3(0, 0, -0.17453292), Vector3(0, 0, 0.17453292)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } [sub_resource type="Animation" id="Animation_ny5xw"] resource_name = "swing_weapon" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/ArmPivot:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.01, 0.04, 0.1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector3(0, 0, -0.9599311), Vector3(0, 0, -0.9599311), Vector3(0, 0, 1.0471976), Vector3(0, 0, 1.012291)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_vtaks"] _data = { &"RESET": SubResource("Animation_gee14"), &"fall": SubResource("Animation_u5sy4"), &"hold_weapon": SubResource("Animation_yptk5"), &"jump": SubResource("Animation_p57ef"), &"leap": SubResource("Animation_vtaks"), &"limbs_back": SubResource("Animation_54k0m"), &"limbs_front": SubResource("Animation_06ej8"), &"move": SubResource("Animation_0tnpc"), &"swing_weapon": SubResource("Animation_ny5xw") } [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_06ej8"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vtaks"] animation = &"leap" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_54k0m"] animation = &"limbs_front" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yptk5"] animation = &"limbs_back" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_06ej8"] animation = &"hold_weapon" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ny5xw"] animation = &"swing_weapon" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p57ef"] animation = &"jump" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_gee14"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u5sy4"] animation = &"fall" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_54k0m"] filter_enabled = true filters = ["Body/ArmPivot/BackArm:position", "Body/ArmPivot/BackArm:rotation", "Body/ArmPivot/FrontArm:position", "Body/ArmPivot/FrontArm:rotation"] sync = true [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_u5sy4"] [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_ny5xw"] [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_kvpfn"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gee14"] animation = &"move" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0tnpc"] animation = &"RESET" [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_06ej8"] filter_enabled = true filters = ["Body/ArmPivot:rotation"] [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_vtaks"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_p57ef"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_kvpfn"] graph_offset = Vector2(242.94073, -68.15653) nodes/output/position = Vector2(2140, 100) nodes/jump/node = SubResource("AnimationNodeOneShot_u5sy4") nodes/jump/position = Vector2(860, 100) nodes/reset/node = SubResource("AnimationNodeAnimation_0tnpc") nodes/reset/position = Vector2(60, 20) nodes/move/node = SubResource("AnimationNodeAnimation_gee14") nodes/move/position = Vector2(-80, 220) nodes/walk/node = SubResource("AnimationNodeBlend2_vtaks") nodes/walk/position = Vector2(240, 80) nodes/Animation/node = SubResource("AnimationNodeAnimation_p57ef") nodes/Animation/position = Vector2(680, 420) nodes/walk_speed/node = SubResource("AnimationNodeTimeScale_p57ef") nodes/walk_speed/position = Vector2(80, 220) nodes/fall/node = SubResource("AnimationNodeBlend2_gee14") nodes/fall/position = Vector2(480, 100) nodes/fall_anim/node = SubResource("AnimationNodeAnimation_u5sy4") nodes/fall_anim/position = Vector2(260, 400) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_vtaks") "nodes/Animation 2/position" = Vector2(480, 420) nodes/leap/node = SubResource("AnimationNodeBlend2_kvpfn") nodes/leap/position = Vector2(670.4032, 137.15503) nodes/Add2/node = SubResource("AnimationNodeAdd2_06ej8") nodes/Add2/position = Vector2(1220, 100) nodes/layering/node = SubResource("AnimationNodeBlend2_ny5xw") nodes/layering/position = Vector2(1060, 280) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_54k0m") "nodes/Animation 3/position" = Vector2(860, 400) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_yptk5") "nodes/Animation 4/position" = Vector2(860, 580) nodes/hold_weapon/node = SubResource("AnimationNodeBlend2_54k0m") nodes/hold_weapon/position = Vector2(1560, 80) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_06ej8") "nodes/Animation 5/position" = Vector2(1380, 360) nodes/swing_weapon/node = SubResource("AnimationNodeOneShot_06ej8") nodes/swing_weapon/position = Vector2(1900, 60) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_ny5xw") "nodes/Animation 6/position" = Vector2(1700, 340) node_connections = [&"output", 0, &"swing_weapon", &"jump", 0, &"leap", &"jump", 1, &"Animation", &"walk", 0, &"reset", &"walk", 1, &"walk_speed", &"walk_speed", 0, &"move", &"fall", 0, &"walk", &"fall", 1, &"fall_anim", &"leap", 0, &"fall", &"leap", 1, &"Animation 2", &"Add2", 0, &"jump", &"Add2", 1, &"layering", &"layering", 0, &"Animation 3", &"layering", 1, &"Animation 4", &"hold_weapon", 0, &"Add2", &"hold_weapon", 1, &"Animation 5", &"swing_weapon", 0, &"hold_weapon", &"swing_weapon", 1, &"Animation 6"] [node name="DreamerBody" type="Node3D" unique_id=723408850] script = ExtResource("1_54k0m") [node name="Body" type="Sprite3D" parent="." unique_id=318419732] pixel_size = 0.03 shaded = true alpha_cut = 2 texture_filter = 0 texture = ExtResource("1_06ej8") [node name="FrontLeg" type="Sprite3D" parent="Body" unique_id=289058799] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.045, -0.09000015, 0) offset = Vector2(-0.5, -10) pixel_size = 0.03 shaded = true alpha_cut = 2 texture_filter = 0 texture = ExtResource("2_54k0m") [node name="BackLeg" type="Sprite3D" parent="Body" unique_id=1402882774] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.044999994, -0.09000015, 0) offset = Vector2(-0.5, -10) pixel_size = 0.03 shaded = true alpha_cut = 2 texture_filter = 0 texture = ExtResource("2_54k0m") [node name="ArmPivot" type="Sprite3D" parent="Body" unique_id=1160612764] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1500001, 0) shaded = true alpha_cut = 2 [node name="FrontArm" type="Sprite3D" parent="Body/ArmPivot" unique_id=1602877548] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.089999996, 0, 0) offset = Vector2(0, -6) pixel_size = 0.03 shaded = true alpha_cut = 2 texture_filter = 0 texture = ExtResource("3_yptk5") [node name="HandPoint" type="Node3D" parent="Body/ArmPivot/FrontArm" unique_id=709125335] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.24, 0.001) [node name="Sword" type="Sprite3D" parent="Body/ArmPivot/FrontArm/HandPoint" unique_id=1523806768] transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 0, 0, 0) offset = Vector2(0, 5.5) pixel_size = 0.03 shaded = true alpha_cut = 2 texture_filter = 0 texture = ExtResource("5_54k0m") [node name="BackArm" type="Sprite3D" parent="Body/ArmPivot" unique_id=111008142] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.089999996, 0, 0) offset = Vector2(0, -6) pixel_size = 0.03 shaded = true alpha_cut = 2 texture_filter = 0 texture = ExtResource("3_yptk5") [node name="Animations" type="AnimationPlayer" parent="." unique_id=705651586] libraries/ = SubResource("AnimationLibrary_vtaks") [node name="Animator" type="AnimationTree" parent="." unique_id=790879242] tree_root = SubResource("AnimationNodeBlendTree_kvpfn") anim_player = NodePath("../Animations") parameters/jump/active = false parameters/jump/internal_active = false parameters/jump/request = 0 parameters/walk/blend_amount = 0.0 parameters/walk_speed/scale = 3.140000000000001 parameters/fall/blend_amount = 0.0 parameters/leap/blend_amount = 0.0 parameters/Add2/add_amount = 1.0 parameters/layering/blend_amount = 0.0 parameters/hold_weapon/blend_amount = 0.0 parameters/swing_weapon/active = false parameters/swing_weapon/internal_active = false parameters/swing_weapon/request = 0