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No commits in common. "40262103b21fcaed585c02ca937a44d4744040e5" and "f979770250e9c8104256c4cb9912893c01027314" have entirely different histories.

8 changed files with 206 additions and 244 deletions

View file

@ -47,9 +47,7 @@ _subresources={
}, },
"nodes": { "nodes": {
"PATH:mesh": { "PATH:mesh": {
"generate/physics": true, "generate/physics": true
"physics/layer": 255,
"physics/mask": 255
} }
} }
} }

View file

@ -1,175 +0,0 @@
[gd_scene format=3 uid="uid://dkiydumtthgk7"]
[ext_resource type="Script" uid="uid://c7gns73bldktx" path="res://scripts/slime.gd" id="1_4h4y0"]
[ext_resource type="Texture2D" uid="uid://b6krbvbco0jt6" path="res://textures/shadow.png" id="2_b58ev"]
[ext_resource type="Texture2D" uid="uid://b8sc3vq5pmwil" path="res://textures/slime.png" id="3_ankfk"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0tnpc"]
radius = 0.25
height = 0.5
[sub_resource type="Animation" id="Animation_0tnpc"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_vtaks"]
resource_name = "idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1, 0.8, 1), Vector3(1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -0.03, 0), Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_kvpfn"]
resource_name = "jump"
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 0.6),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1.4, 0.6, 1), Vector3(0.7, 1.3, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5, 0.6),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -0.09, 0), Vector3(0, 0.05, 0)]
}
[sub_resource type="Animation" id="Animation_dinhu"]
resource_name = "leap"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0.03333336, 0.15, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0.7, 1.3, 1), Vector3(0.65, 1.35, 1), Vector3(0.7, 1.3, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 2
tracks/1/loop_wrap = false
tracks/1/keys = {
"times": PackedFloat32Array(0.03333336),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0.05, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kvuet"]
_data = {
&"RESET": SubResource("Animation_0tnpc"),
&"idle": SubResource("Animation_vtaks"),
&"jump": SubResource("Animation_kvpfn"),
&"leap": SubResource("Animation_dinhu")
}
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_vtaks"]
radius = 0.2
height = 0.4
[node name="Slime" type="CharacterBody3D" unique_id=393738189]
collision_layer = 2
collision_mask = 2
script = ExtResource("1_4h4y0")
[node name="Shadow" type="Sprite3D" parent="." unique_id=538719324]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
modulate = Color(1, 1, 1, 0.5764706)
pixel_size = 0.03
axis = 1
texture_filter = 0
texture = ExtResource("2_b58ev")
[node name="Collision" type="CollisionShape3D" parent="." unique_id=1791576244]
shape = SubResource("CapsuleShape3D_0tnpc")
[node name="Floorcast" type="RayCast3D" parent="." unique_id=216872080]
target_position = Vector3(0, -16, 0)
[node name="HealthLabel" type="Label3D" parent="." unique_id=933867608]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8399999, 0)
pixel_size = 0.01
billboard = 1
text = "hello!"
[node name="Body" type="Sprite3D" parent="." unique_id=1136011871]
transform = Transform3D(0.7, 0, 0, 0, 1.3, 0, 0, 0, 1, 0, 0.05, 0)
pixel_size = 0.03
texture_filter = 0
texture = ExtResource("3_ankfk")
[node name="Animator" type="AnimationPlayer" parent="Body" unique_id=823259126]
root_node = NodePath("../..")
libraries/ = SubResource("AnimationLibrary_kvuet")
[node name="HitCollision" type="Area3D" parent="." unique_id=897519833]
[node name="Collision" type="CollisionShape3D" parent="HitCollision" unique_id=66683269]
shape = SubResource("CapsuleShape3D_vtaks")
debug_color = Color(0.9020641, 0, 0.13776582, 0.41960785)

View file

@ -6,7 +6,9 @@
[ext_resource type="Texture2D" uid="uid://b6krbvbco0jt6" path="res://textures/shadow.png" id="4_lbhrr"] [ext_resource type="Texture2D" uid="uid://b6krbvbco0jt6" path="res://textures/shadow.png" id="4_lbhrr"]
[ext_resource type="PackedScene" uid="uid://cnii80nh1mxr2" path="res://scenes/assets/dreamer_body.tscn" id="4_p57ef"] [ext_resource type="PackedScene" uid="uid://cnii80nh1mxr2" path="res://scenes/assets/dreamer_body.tscn" id="4_p57ef"]
[ext_resource type="PackedScene" uid="uid://b0kty7juk7rfo" path="res://models/stalagmite.gltf" id="5_iywne"] [ext_resource type="PackedScene" uid="uid://b0kty7juk7rfo" path="res://models/stalagmite.gltf" id="5_iywne"]
[ext_resource type="PackedScene" path="res://scenes/enemies/slime.tscn" id="6_u5sy4"] [ext_resource type="Script" uid="uid://ddhrcj4ljm446" path="res://scripts/test_enemy.gd" id="6_u5sy4"]
[ext_resource type="Script" uid="uid://c7gns73bldktx" path="res://scripts/slime.gd" id="7_0tnpc"]
[ext_resource type="Texture2D" uid="uid://b8sc3vq5pmwil" path="res://textures/slime.png" id="8_vtaks"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lbhrr"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lbhrr"]
albedo_color = Color(0.61, 0.28791997, 0.17079999, 1) albedo_color = Color(0.61, 0.28791997, 0.17079999, 1)
@ -22,22 +24,148 @@ size = Vector3(1.2, 1, 1.3)
radius = 0.15 radius = 0.15
height = 1.0 height = 1.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0tnpc"]
radius = 0.25
height = 0.5
[sub_resource type="Animation" id="Animation_0tnpc"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_vtaks"]
resource_name = "idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1, 0.8, 1), Vector3(1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -0.03, 0), Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_kvpfn"]
resource_name = "jump"
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 0.6),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1.4, 0.6, 1), Vector3(0.7, 1.3, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5, 0.6),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -0.09, 0), Vector3(0, 0.05, 0)]
}
[sub_resource type="Animation" id="Animation_dinhu"]
resource_name = "leap"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0.03333336, 0.15, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0.7, 1.3, 1), Vector3(0.65, 1.35, 1), Vector3(0.7, 1.3, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Body:position")
tracks/1/interp = 2
tracks/1/loop_wrap = false
tracks/1/keys = {
"times": PackedFloat32Array(0.03333336),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0.05, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kvuet"]
_data = {
&"RESET": SubResource("Animation_0tnpc"),
&"idle": SubResource("Animation_vtaks"),
&"jump": SubResource("Animation_kvpfn"),
&"leap": SubResource("Animation_dinhu")
}
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_vtaks"]
radius = 0.3
height = 0.6
[node name="Game" type="Node3D" unique_id=1358608749] [node name="Game" type="Node3D" unique_id=1358608749]
script = ExtResource("1_gee14") script = ExtResource("1_gee14")
[node name="CSGBox3D" type="CSGBox3D" parent="." unique_id=1781956012] [node name="CSGBox3D" type="CSGBox3D" parent="." unique_id=1781956012]
layers = 1023
use_collision = true use_collision = true
collision_layer = 255
collision_mask = 255
size = Vector3(16, 1, 16) size = Vector3(16, 1, 16)
material = SubResource("StandardMaterial3D_lbhrr") material = SubResource("StandardMaterial3D_lbhrr")
[node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944] [node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944]
transform = Transform3D(0.7071067, -0.40557978, 0.5792279, 0, 0.819152, 0.5735764, -0.7071067, -0.40557978, 0.5792279, 4, 6.5, 4) transform = Transform3D(0.70710677, -0.32650557, 0.62721133, 0, 0.8870108, 0.46174863, -0.70710677, -0.32650557, 0.62721133, 4, 6, 4)
environment = SubResource("Environment_uwrxv") environment = SubResource("Environment_uwrxv")
attributes = SubResource("CameraAttributesPractical_yqjtg") attributes = SubResource("CameraAttributesPractical_yqjtg")
fov = 65.0 fov = 70.0
script = ExtResource("1_lnu2h") script = ExtResource("1_lnu2h")
[node name="Player" type="CharacterBody3D" parent="." unique_id=1201448850] [node name="Player" type="CharacterBody3D" parent="." unique_id=1201448850]
@ -46,10 +174,8 @@ script = ExtResource("1_yqjtg")
[node name="HitCollision" type="Area3D" parent="Player" unique_id=1708789602] [node name="HitCollision" type="Area3D" parent="Player" unique_id=1708789602]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1500001, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1500001, 0)
collision_layer = 0
collision_mask = 2
[node name="Shape" type="CollisionShape3D" parent="Player/HitCollision" unique_id=653786925] [node name="CollisionShape3D" type="CollisionShape3D" parent="Player/HitCollision" unique_id=653786925]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, 0)
shape = SubResource("BoxShape3D_0tnpc") shape = SubResource("BoxShape3D_0tnpc")
@ -69,12 +195,74 @@ shape = SubResource("CapsuleShape3D_yqjtg")
[node name="Floorcast" type="RayCast3D" parent="Player" unique_id=991770843] [node name="Floorcast" type="RayCast3D" parent="Player" unique_id=991770843]
target_position = Vector3(0, -16, 0) target_position = Vector3(0, -16, 0)
[node name="Slime" parent="." unique_id=393738189 instance=ExtResource("6_u5sy4")] [node name="EnemyTest" type="CharacterBody3D" parent="." unique_id=109591127]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 3, 0)
script = ExtResource("6_u5sy4")
[node name="DreamerBody" parent="EnemyTest" unique_id=780505789 instance=ExtResource("4_p57ef")]
[node name="Shadow" type="Sprite3D" parent="EnemyTest" unique_id=521501658]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
modulate = Color(1, 1, 1, 0.5764706)
pixel_size = 0.03
axis = 1
texture_filter = 0
texture = ExtResource("4_lbhrr")
[node name="Collision" type="CollisionShape3D" parent="EnemyTest" unique_id=1794588893]
shape = SubResource("CapsuleShape3D_yqjtg")
[node name="Floorcast" type="RayCast3D" parent="EnemyTest" unique_id=1411083951]
target_position = Vector3(0, -16, 0)
[node name="HealthLabel" type="Label3D" parent="EnemyTest" unique_id=1869384013]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8399999, 0)
pixel_size = 0.01
billboard = 1
text = "hello!"
[node name="Slime" type="CharacterBody3D" parent="." unique_id=1509486839]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 3, -3.81) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 3, -3.81)
script = ExtResource("7_0tnpc")
[node name="Shadow" type="Sprite3D" parent="Slime" unique_id=45998645]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
modulate = Color(1, 1, 1, 0.5764706)
pixel_size = 0.03
axis = 1
texture_filter = 0
texture = ExtResource("4_lbhrr")
[node name="Collision" type="CollisionShape3D" parent="Slime" unique_id=225714626]
shape = SubResource("CapsuleShape3D_0tnpc")
[node name="Floorcast" type="RayCast3D" parent="Slime" unique_id=1647004546]
target_position = Vector3(0, -16, 0)
[node name="HealthLabel" type="Label3D" parent="Slime" unique_id=771436172]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8399999, 0)
pixel_size = 0.01
billboard = 1
text = "hello!"
[node name="Body" type="Sprite3D" parent="Slime" unique_id=212174649]
pixel_size = 0.03
texture_filter = 0
texture = ExtResource("8_vtaks")
[node name="Animator" type="AnimationPlayer" parent="Slime/Body" unique_id=93116103]
root_node = NodePath("../..")
libraries/ = SubResource("AnimationLibrary_kvuet")
[node name="HitCollision" type="Area3D" parent="Slime" unique_id=1071990193]
[node name="Collision" type="CollisionShape3D" parent="Slime/HitCollision" unique_id=502790258]
shape = SubResource("CapsuleShape3D_vtaks")
debug_color = Color(0.9020641, 0, 0.13776582, 0.41960785)
[node name="Sun" type="DirectionalLight3D" parent="." unique_id=1000747668] [node name="Sun" type="DirectionalLight3D" parent="." unique_id=1000747668]
transform = Transform3D(5.337265e-08, 0.90171933, -0.4323222, -0.3453802, 0.40571806, 0.8462301, 0.93846303, 0.14931537, 0.31143594, 0, 0, 0) transform = Transform3D(5.337265e-08, 0.90171933, -0.4323222, -0.3453802, 0.40571806, 0.8462301, 0.93846303, 0.14931537, 0.31143594, 0, 0, 0)
shadow_enabled = true shadow_enabled = true
[node name="Stalagmite" parent="." unique_id=39322424 instance=ExtResource("5_iywne")] [node name="blockbench_export" parent="." unique_id=1479648799 instance=ExtResource("5_iywne")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.48141205, 3) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.48141205, 3)

View file

@ -1,7 +1,7 @@
extends CharacterBody3D extends CharacterBody3D
const SPEED = 3.5 const SPEED = 3.5
const JUMP_VELOCITY = 3.5 const JUMP_VELOCITY = 4.5
var walk_animation_time = 0 var walk_animation_time = 0
var face_rotation = null var face_rotation = null
@ -57,17 +57,12 @@ func _physics_process(delta: float) -> void:
else: else:
$DreamerBody.rotation.y = face_rotation $DreamerBody.rotation.y = face_rotation
if combatable: if combatable:
var mouse_point_angle = player_position.angle_to_point(get_viewport().get_mouse_position()) $DreamerBody/Body/ArmPivot.rotation.z = player_position.angle_to_point(get_viewport().get_mouse_position())
$DreamerBody/Body/ArmPivot.rotation.z = mouse_point_angle $HitCollision.rotation.y = -$DreamerBody/Body/ArmPivot.rotation.z + face_rotation
$HitCollision.rotation.y = -mouse_point_angle + face_rotation
if abs(rad_to_deg(mouse_point_angle) - (-90)) < 50: if ($DreamerBody/Body/ArmPivot.rotation_degrees.z < -90) or ($DreamerBody/Body/ArmPivot.rotation_degrees.z > 90):
$HitCollision/Shape.shape.size.x = 1.5
else:
$HitCollision/Shape.shape.size.x = 1.2
if (rad_to_deg(mouse_point_angle) < -90) or (rad_to_deg(mouse_point_angle) > 90):
face_left = true face_left = true
$DreamerBody/Body/ArmPivot.scale.y = -1 $DreamerBody/Body/ArmPivot.scale.y = -1
$DreamerBody/Body/ArmPivot.scale.x = -1 $DreamerBody/Body/ArmPivot.scale.x = -1

View file

@ -40,10 +40,6 @@ func _ready() -> void:
$Body/Animator.play("idle") $Body/Animator.play("idle")
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
if health <= 0:
queue_free()
return
state_timer -= delta state_timer -= delta
if state_timer < 0: if state_timer < 0:
@ -66,7 +62,7 @@ func _physics_process(delta: float) -> void:
$Body/Animator.play("idle") $Body/Animator.play("idle")
elif (state == STATE_HIT) and is_on_floor(): elif (state == STATE_HIT) and is_on_floor():
state = STATE_IDLE state = STATE_IDLE
state_timer = 0.5 state_timer = 0
$Body/Animator.play("idle") $Body/Animator.play("idle")

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@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cvtipichutylm"
path="res://.godot/imported/test-sword.png-66731188822b2310b04dd803d25c4b2d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://textures/test-sword.png"
dest_files=["res://.godot/imported/test-sword.png-66731188822b2310b04dd803d25c4b2d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1