New dreamer animations, dreamer NPC death, map updates
This commit is contained in:
parent
4778c4c70a
commit
ac049d9048
6 changed files with 404 additions and 34 deletions
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@ -13,6 +13,8 @@ config_version=5
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config/name="Cave of Dreams"
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run/main_scene="uid://bxdnehietcpkj"
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config/features=PackedStringArray("4.6", "Mobile")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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[autoload]
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@ -69,7 +71,7 @@ jump={
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}
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dodge={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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attack={
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161
scenes/game.tscn
161
scenes/game.tscn
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@ -76,20 +76,13 @@ navigation_mesh = SubResource("NavigationMesh_kvuet")
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[node name="CSG" type="Node3D" parent="Map" unique_id=1150408155]
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[node name="CSGBox3D" type="CSGBox3D" parent="Map/CSG" unique_id=1781956012]
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(16, 1, 16)
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material = ExtResource("2_gee14")
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[node name="CSGBox3D2" type="CSGBox3D" parent="Map/CSG" unique_id=1285894233]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(16, 1, 16)
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size = Vector3(16, 1, 18)
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material = ExtResource("2_gee14")
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[node name="CSGBox3D3" type="CSGBox3D" parent="Map/CSG" unique_id=646817034]
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@ -146,6 +139,60 @@ collision_mask = 255
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size = Vector3(2, 2, 2)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D20" type="CSGBox3D" parent="Map/CSG" unique_id=69107394]
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transform = Transform3D(0.84405285, -0.2988363, -0.4452773, 0.39713123, 0.9063077, 0.14454393, 0.36036327, -0.29883623, 0.8836488, -1.9678717, 0.7556524, -5.067629)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 2, 2)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D21" type="CSGBox3D" parent="Map/CSG" unique_id=444002869]
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transform = Transform3D(0.84405285, -0.2988363, -0.4452773, 0.39713123, 0.9063077, 0.14454393, 0.36036327, -0.29883623, 0.8836488, 0.82828665, 0.7556524, -8.175981)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 2, 2)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D23" type="CSGBox3D" parent="Map/CSG" unique_id=1865382177]
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transform = Transform3D(-0.8836668, 0.18301272, 0.43085897, 0.24321027, 0.96592575, 0.08852128, -0.3999774, 0.18301277, -0.898067, -0.41298687, 1.0922339, -6.6314993)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 2, 2)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D24" type="CSGBox3D" parent="Map/CSG" unique_id=1440841103]
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transform = Transform3D(-0.8962132, 0.122787826, 0.42629248, 0.16317585, 0.9848078, 0.059391156, -0.41252372, 0.12278789, -0.9026336, -3.6531224, 0.7556524, -3.803072)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 2, 2)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D19" type="CSGBox3D" parent="Map/CSG" unique_id=641922484]
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transform = Transform3D(0.85165083, -0.42261833, 0.30997553, 0.39713126, 0.90630776, 0.14454395, -0.34202015, 0, 0.93969274, -3.2622721, 0.7556524, -3.8127494)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 2, 2)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D22" type="CSGBox3D" parent="Map/CSG" unique_id=1793973621]
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transform = Transform3D(-0.9254167, 0.17364825, -0.33682403, 0.16317584, 0.98480767, 0.05939115, 0.3420201, 3.7856495e-08, -0.9396926, -3.5780458, 0.7556524, -2.3127494)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 2, 2)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D4" type="CSGBox3D" parent="Map/CSG" unique_id=1670932518]
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transform = Transform3D(0.9396926, -0.34202012, 0, 0.34202012, 0.9396926, 0, 0, 0, 1, -4, 1, 0)
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layers = 1023
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@ -164,6 +211,78 @@ collision_mask = 255
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size = Vector3(1, 3, 16)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D15" type="CSGBox3D" parent="Map/CSG" unique_id=871989333]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 3.34375, 3, -10.34375)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 7, 16)
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material = ExtResource("3_dinhu")
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[node name="CSGBox3D16" type="CSGBox3D" parent="Map/CSG" unique_id=461304580]
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transform = Transform3D(-3.7855173e-08, -2.1855694e-08, -1, -0.5, 0.8660254, 0, 0.8660254, 0.5, -4.371139e-08, 3.34375, 5.5155444, -9.46875)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 3.5, 16)
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material = ExtResource("3_dinhu")
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[node name="CSGBox3D17" type="CSGBox3D" parent="Map/CSG" unique_id=120955804]
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transform = Transform3D(-4.107527e-08, 1.4950176e-08, -1.0000001, 0.34202015, 0.93969274, 0, 0.9396926, -0.34202012, -4.371139e-08, 3.34375, 1, -9.34375)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(1, 3, 16)
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material = ExtResource("3_dinhu")
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[node name="CSGBox3D18" type="CSGBox3D" parent="Map/CSG" unique_id=1241532821]
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transform = Transform3D(-2.18557e-08, 3.7855173e-08, -1, 0.86602545, 0.5000001, 0, 0.5000001, -0.86602545, -4.371139e-08, 3.34375, 0.5, -8.84375)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(1, 3, 16)
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material = ExtResource("4_kvuet")
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[node name="CSGBox3D11" type="CSGBox3D" parent="Map/CSG" unique_id=1776294785]
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transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, -4.7528715, 3, -4.5966215)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 7, 16)
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material = ExtResource("3_dinhu")
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[node name="CSGBox3D12" type="CSGBox3D" parent="Map/CSG" unique_id=804263927]
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transform = Transform3D(0.6123724, 0.35355338, -0.70710677, -0.5, 0.8660254, 0, 0.6123724, 0.35355338, 0.70710677, -4.134153, 5.5155444, -3.977903)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(2, 3.5, 16)
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material = ExtResource("3_dinhu")
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[node name="CSGBox3D13" type="CSGBox3D" parent="Map/CSG" unique_id=1679011295]
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transform = Transform3D(0.66446304, -0.24184476, -0.7071068, 0.34202015, 0.93969274, 0, 0.664463, -0.24184474, 0.70710677, -4.0457644, 1, -3.8895144)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(1, 3, 16)
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material = ExtResource("3_dinhu")
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[node name="CSGBox3D14" type="CSGBox3D" parent="Map/CSG" unique_id=737262338]
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transform = Transform3D(0.35355347, -0.61237246, -0.70710677, 0.86602545, 0.5000001, 0, 0.35355347, -0.61237246, 0.70710677, -3.6922112, 0.5, -3.5359612)
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layers = 1023
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use_collision = true
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collision_layer = 255
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collision_mask = 255
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size = Vector3(1, 3, 16)
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material = ExtResource("4_kvuet")
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[node name="Props" type="Node3D" parent="Map" unique_id=2137952764]
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[node name="Stalagmite" parent="Map/Props" unique_id=39322424 instance=ExtResource("5_iywne")]
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@ -179,11 +298,17 @@ transform = Transform3D(0.81915206, 0, -0.57357645, 0, 1, 0, 0.57357645, 0, 0.81
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transform = Transform3D(0.50000006, 0, -0.86602557, 0, 0.9, 0, 0.86602557, 0, 0.50000006, -2, 0.48141205, 1)
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[node name="blockbench_export" parent="Map/Props" unique_id=1509742770 instance=ExtResource("9_vtaks")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.9827318, 0.4921612, -0.54847705)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.482732, 0.4921612, -0.54847705)
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[node name="blockbench_export3" parent="Map/Props" unique_id=231004769 instance=ExtResource("9_vtaks")]
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transform = Transform3D(0.64278764, 0, -0.76604444, 0, 1, 0, 0.76604444, 0, 0.64278764, -0.5172682, 0.4921612, -1.5484772)
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[node name="blockbench_export2" parent="Map/Props" unique_id=992880863 instance=ExtResource("10_kvpfn")]
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transform = Transform3D(0.34202015, 0, -0.9396926, 0, 1, 0, 0.9396926, 0, 0.34202015, -0.2643292, 0.49367946, 5.0695834)
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[node name="blockbench_export4" parent="Map/Props" unique_id=1001222209 instance=ExtResource("10_kvpfn")]
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transform = Transform3D(0.34202015, 0, -0.9396926, 0, 1, 0, 0.9396926, 0, 0.34202015, 4.735671, 0.49367946, -5.930416)
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[node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944]
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transform = Transform3D(0.7071067, -0.40557978, 0.5792279, 0, 0.819152, 0.5735764, -0.7071067, -0.40557978, 0.5792279, 4, 6.5, 4)
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attributes = SubResource("CameraAttributesPractical_yqjtg")
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@ -265,23 +390,27 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 3, -3.81)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1956400862]
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environment = SubResource("Environment_uwrxv")
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[node name="CameraZones" type="Node3D" parent="." unique_id=1225967945]
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[node name="CameraZone2" type="Area3D" parent="CameraZones" unique_id=1501599928]
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[node name="CameraZone2" type="Area3D" parent="WorldEnvironment" unique_id=1501599928]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4)
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visible = false
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monitoring = false
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CameraZones/CameraZone2" unique_id=693968382]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldEnvironment/CameraZone2" unique_id=693968382]
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shape = SubResource("BoxShape3D_kvuet")
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[node name="Offset" type="Node3D" parent="CameraZones/CameraZone2" unique_id=1432752210]
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[node name="Offset" type="Node3D" parent="WorldEnvironment/CameraZone2" unique_id=1432752210]
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[node name="Camera" type="Sprite3D" parent="CameraZones/CameraZone2/Offset" unique_id=1992696506]
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[node name="Camera" type="Sprite3D" parent="WorldEnvironment/CameraZone2/Offset" unique_id=1992696506]
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transform = Transform3D(-4.3711385e-08, -0.7071067, 0.70710677, 0, 0.7071067, 0.70710677, -0.99999994, 3.0908616e-08, -3.090862e-08, 4, 4, 0)
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pixel_size = 0.05
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double_sided = false
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texture = ExtResource("14_trtic")
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script = ExtResource("16_ca42v")
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[node name="CameraZones" type="Node3D" parent="." unique_id=1225967945]
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visible = false
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[node name="CameraZone" type="Area3D" parent="CameraZones" unique_id=1280290524]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4)
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@ -204,6 +204,107 @@ tracks/0/keys = {
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"values": [Vector3(0, 0, 0), Vector3(0, 0, -1.134464)]
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}
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[sub_resource type="Animation" id="Animation_imh1v"]
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resource_name = "dead"
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length = 0.2
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Body/FrontLeg:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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"values": [Vector3(0.045, -0.09000015, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Body/FrontLeg:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, -0.10471976)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Body/BackLeg:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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||||
tracks/2/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
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||||
"values": [Vector3(-0.044999994, -0.09000015, 0)]
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||||
}
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||||
tracks/3/type = "value"
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||||
tracks/3/imported = false
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||||
tracks/3/enabled = true
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||||
tracks/3/path = NodePath("Body/BackLeg:rotation")
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||||
tracks/3/interp = 1
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||||
tracks/3/loop_wrap = true
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||||
tracks/3/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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||||
"values": [Vector3(0, 0, -0.10471976)]
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}
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||||
tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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||||
tracks/4/path = NodePath("Body:position")
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||||
tracks/4/interp = 1
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||||
tracks/4/loop_wrap = true
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||||
tracks/4/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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||||
"values": [Vector3(0, -0.35, 0)]
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||||
}
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||||
tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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||||
tracks/5/path = NodePath("Body:rotation")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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||||
tracks/5/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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||||
"values": [Vector3(0, 0, -1.5707964)]
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}
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||||
tracks/6/type = "value"
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tracks/6/imported = false
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||||
tracks/6/enabled = true
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||||
tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation")
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||||
tracks/6/interp = 1
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||||
tracks/6/loop_wrap = true
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||||
tracks/6/keys = {
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||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
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||||
"values": [Vector3(0, 0, -0.61086524)]
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||||
}
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||||
tracks/7/type = "value"
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||||
tracks/7/imported = false
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tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, -1.134464)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_u5sy4"]
|
||||
resource_name = "fall"
|
||||
length = 0.2
|
||||
|
|
@ -305,6 +406,107 @@ tracks/7/keys = {
|
|||
"values": [Vector3(0, 0, -1.134464)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_1speq"]
|
||||
resource_name = "hit"
|
||||
length = 0.2
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Body/FrontLeg:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0.045, -0.09000015, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Body/FrontLeg:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, -0.10471976)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Body/BackLeg:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(-0.044999994, -0.09000015, 0)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Body/BackLeg:rotation")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, -0.10471976)]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Body:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0)]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("Body:rotation")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0)]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, -0.61086524)]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, -1.134464)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_yptk5"]
|
||||
resource_name = "hold_weapon"
|
||||
length = 0.2
|
||||
|
|
@ -746,7 +948,9 @@ tracks/0/keys = {
|
|||
_data = {
|
||||
&"RESET": SubResource("Animation_gee14"),
|
||||
&"charge_weapon": SubResource("Animation_lg4u0"),
|
||||
&"dead": SubResource("Animation_imh1v"),
|
||||
&"fall": SubResource("Animation_u5sy4"),
|
||||
&"hit": SubResource("Animation_1speq"),
|
||||
&"hold_weapon": SubResource("Animation_yptk5"),
|
||||
&"jump": SubResource("Animation_p57ef"),
|
||||
&"leap": SubResource("Animation_vtaks"),
|
||||
|
|
@ -776,6 +980,12 @@ animation = &"swing_weapon"
|
|||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lg4u0"]
|
||||
animation = &"charge_weapon"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1speq"]
|
||||
animation = &"hit"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_imh1v"]
|
||||
animation = &"dead"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p57ef"]
|
||||
animation = &"jump"
|
||||
|
||||
|
|
@ -783,11 +993,15 @@ animation = &"jump"
|
|||
filter_enabled = true
|
||||
filters = ["Body/ArmPivot:rotation"]
|
||||
|
||||
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_0ul0u"]
|
||||
|
||||
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_gee14"]
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u5sy4"]
|
||||
animation = &"fall"
|
||||
|
||||
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_imh1v"]
|
||||
|
||||
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_54k0m"]
|
||||
filter_enabled = true
|
||||
filters = ["Body/ArmPivot/BackArm:position", "Body/ArmPivot/BackArm:rotation", "Body/ArmPivot/FrontArm:position", "Body/ArmPivot/FrontArm:rotation"]
|
||||
|
|
@ -814,8 +1028,8 @@ filters = ["Body/ArmPivot:rotation"]
|
|||
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_p57ef"]
|
||||
|
||||
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_kvpfn"]
|
||||
graph_offset = Vector2(601.4115, -104.36627)
|
||||
nodes/output/position = Vector2(2500, 60)
|
||||
graph_offset = Vector2(246.604, -45.23578)
|
||||
nodes/output/position = Vector2(3580, 40)
|
||||
nodes/jump/node = SubResource("AnimationNodeOneShot_u5sy4")
|
||||
nodes/jump/position = Vector2(860, 100)
|
||||
nodes/reset/node = SubResource("AnimationNodeAnimation_0tnpc")
|
||||
|
|
@ -837,26 +1051,34 @@ nodes/fall_anim/position = Vector2(260, 400)
|
|||
nodes/leap/node = SubResource("AnimationNodeBlend2_kvpfn")
|
||||
nodes/leap/position = Vector2(670.4032, 137.15503)
|
||||
nodes/Add2/node = SubResource("AnimationNodeAdd2_06ej8")
|
||||
nodes/Add2/position = Vector2(1220, 100)
|
||||
nodes/Add2/position = Vector2(3360, 40)
|
||||
nodes/layering/node = SubResource("AnimationNodeBlend2_ny5xw")
|
||||
nodes/layering/position = Vector2(1060, 280)
|
||||
nodes/layering/position = Vector2(3360, 320)
|
||||
"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_54k0m")
|
||||
"nodes/Animation 3/position" = Vector2(860, 400)
|
||||
"nodes/Animation 3/position" = Vector2(3100, 400)
|
||||
"nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_yptk5")
|
||||
"nodes/Animation 4/position" = Vector2(860, 580)
|
||||
"nodes/Animation 4/position" = Vector2(3100, 580)
|
||||
nodes/hold_weapon/node = SubResource("AnimationNodeBlend2_54k0m")
|
||||
nodes/hold_weapon/position = Vector2(1560, 80)
|
||||
nodes/hold_weapon/position = Vector2(1220, 80)
|
||||
"nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_06ej8")
|
||||
"nodes/Animation 5/position" = Vector2(1380, 360)
|
||||
"nodes/Animation 5/position" = Vector2(1040, 360)
|
||||
nodes/swing_weapon/node = SubResource("AnimationNodeOneShot_06ej8")
|
||||
nodes/swing_weapon/position = Vector2(1900, 60)
|
||||
nodes/swing_weapon/position = Vector2(1560, 60)
|
||||
"nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_ny5xw")
|
||||
"nodes/Animation 6/position" = Vector2(1700, 340)
|
||||
"nodes/Animation 6/position" = Vector2(1360, 340)
|
||||
nodes/charge_weapon/node = SubResource("AnimationNodeOneShot_1speq")
|
||||
nodes/charge_weapon/position = Vector2(2180, 60)
|
||||
nodes/charge_weapon/position = Vector2(1840, 60)
|
||||
"nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_lg4u0")
|
||||
"nodes/Animation 7/position" = Vector2(2000, 340)
|
||||
node_connections = [&"output", 0, &"charge_weapon", &"jump", 0, &"leap", &"jump", 1, &"Animation", &"walk", 0, &"reset", &"walk", 1, &"walk_speed", &"walk_speed", 0, &"move", &"fall", 0, &"walk", &"fall", 1, &"fall_anim", &"leap", 0, &"fall", &"leap", 1, &"Animation 2", &"Add2", 0, &"jump", &"Add2", 1, &"layering", &"layering", 0, &"Animation 3", &"layering", 1, &"Animation 4", &"hold_weapon", 0, &"Add2", &"hold_weapon", 1, &"Animation 5", &"swing_weapon", 0, &"hold_weapon", &"swing_weapon", 1, &"Animation 6", &"charge_weapon", 0, &"swing_weapon", &"charge_weapon", 1, &"Animation 7"]
|
||||
"nodes/Animation 7/position" = Vector2(1660, 340)
|
||||
nodes/hit/node = SubResource("AnimationNodeBlend2_imh1v")
|
||||
nodes/hit/position = Vector2(2140, 60)
|
||||
"nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_1speq")
|
||||
"nodes/Animation 8/position" = Vector2(2000, 300)
|
||||
nodes/dead/node = SubResource("AnimationNodeBlend2_0ul0u")
|
||||
nodes/dead/position = Vector2(2440, 60)
|
||||
"nodes/Animation 9/node" = SubResource("AnimationNodeAnimation_imh1v")
|
||||
"nodes/Animation 9/position" = Vector2(2280, 320)
|
||||
node_connections = [&"output", 0, &"Add2", &"jump", 0, &"leap", &"jump", 1, &"Animation", &"walk", 0, &"reset", &"walk", 1, &"walk_speed", &"walk_speed", 0, &"move", &"fall", 0, &"walk", &"fall", 1, &"fall_anim", &"leap", 0, &"fall", &"leap", 1, &"Animation 2", &"Add2", 0, &"dead", &"Add2", 1, &"layering", &"layering", 0, &"Animation 3", &"layering", 1, &"Animation 4", &"hold_weapon", 0, &"jump", &"hold_weapon", 1, &"Animation 5", &"swing_weapon", 0, &"hold_weapon", &"swing_weapon", 1, &"Animation 6", &"charge_weapon", 0, &"swing_weapon", &"charge_weapon", 1, &"Animation 7", &"hit", 0, &"charge_weapon", &"hit", 1, &"Animation 8", &"dead", 0, &"hit", &"dead", 1, &"Animation 9"]
|
||||
|
||||
[node name="DreamerBody" type="Node3D" unique_id=723408850]
|
||||
script = ExtResource("1_54k0m")
|
||||
|
|
@ -943,3 +1165,5 @@ parameters/swing_weapon/request = 0
|
|||
parameters/charge_weapon/active = false
|
||||
parameters/charge_weapon/internal_active = false
|
||||
parameters/charge_weapon/request = 0
|
||||
parameters/hit/blend_amount = 0.0
|
||||
parameters/dead/blend_amount = 0.0
|
||||
|
|
|
|||
|
|
@ -91,14 +91,14 @@ func _physics_process(delta: float) -> void:
|
|||
$HitCollision/Shape.shape.size.x = 1.2
|
||||
|
||||
if (rad_to_deg(mouse_point_angle) < -90) or (rad_to_deg(mouse_point_angle) > 90):
|
||||
face_left = true
|
||||
#face_left = true
|
||||
|
||||
var mouse_pos = get_viewport().get_mouse_position()
|
||||
mouse_pos.y = (viewport_half.y) + ((viewport_half.y) - mouse_pos.y)
|
||||
|
||||
#$DreamerBody/Body/ArmPivot.rotation.z = viewport_half.angle_to_point(mouse_pos)
|
||||
else:
|
||||
face_left = false
|
||||
#face_left = false
|
||||
$DreamerBody/Body/ArmPivot.scale.y = 1
|
||||
$DreamerBody/Body/ArmPivot.scale.x = 1
|
||||
else:
|
||||
|
|
@ -151,9 +151,21 @@ func _physics_process(delta: float) -> void:
|
|||
state = STATE_APPROACH_ENEMY
|
||||
elif state == STATE_HIT:
|
||||
$DreamerBody/Animator.set("parameters/charge_weapon/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT)
|
||||
$DreamerBody/Animator.set("parameters/hit/blend_amount", 1.0)
|
||||
$DreamerBody/Animator.set("parameters/dead/blend_amount", 0.0)
|
||||
|
||||
if (health <= 0) and ((state_timer <= 0) or is_on_floor()):
|
||||
state = STATE_DEAD
|
||||
|
||||
if state_timer <= 0:
|
||||
$DreamerBody/Animator.set("parameters/hit/blend_amount", 0.0)
|
||||
|
||||
state = STATE_APPROACH_ENEMY
|
||||
elif state == STATE_DEAD:
|
||||
if is_on_floor():
|
||||
$DreamerBody/Animator.set("parameters/dead/blend_amount", 1.0)
|
||||
else:
|
||||
$DreamerBody/Animator.set("parameters/dead/blend_amount", 0.0)
|
||||
|
||||
var camera_right = game.get_node("PlayerCamera").global_transform.basis.x
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ const weapons = {
|
|||
"test_sword": {
|
||||
"combo_weapon": true,
|
||||
"hits_to_finish": 3,
|
||||
"swing_time": 0.1,
|
||||
"swing_time": 0.16,
|
||||
"combo_timeout": 0.35,
|
||||
"swing_time_combo_finish": 0.42,
|
||||
"damage": 15,
|
||||
|
|
|
|||
|
|
@ -57,6 +57,9 @@ func _process(delta: float) -> void:
|
|||
|
||||
if knockback_time > 0:
|
||||
knockback_time -= delta
|
||||
$DreamerBody/Animator.set("parameters/hit/blend_amount", 1.0)
|
||||
else:
|
||||
$DreamerBody/Animator.set("parameters/hit/blend_amount", 0.0)
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
$DreamerBody.look_at(game.get_node("PlayerCamera").global_position)
|
||||
|
|
@ -173,7 +176,7 @@ func _physics_process(delta: float) -> void:
|
|||
for body in hits:
|
||||
if body == self: continue
|
||||
|
||||
if "health" in body:
|
||||
if ("health" in body) and (body.health > 0):
|
||||
body.health -= damage
|
||||
|
||||
var knockback_pos = global_position
|
||||
|
|
|
|||
Loading…
Reference in a new issue